ILM

The Visual Effects of "Star Trek Into Darkness"

"Star Trek Into Darkness" contains over 1600 visual effects shots, created by Industrial Light & Magic, Pixomondo, Atomic Fiction and Kelvin Optical Inc. In this reel, we'll take a look at ILM's work which encompassed virtually every tool and discipline in our effects arsenal. We hope you enjoy the work.

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The opening sequence sequence of "Star Trek into Darkness" is a great example of the varied visual effects challenges faced by ILM: large digital environments (with plenty of organic elements), creatures and digital doubles, animation, ships and a tremendous amount of simulation work (lava, smoke, water, etc.)

ILM Long Ranger VFXs

I'm a sucker for ILM breakdown videos.

Industrial Light & Magic Visual Effects Supervisor Tim Alexander and Digital Environments Supervisor Dan Wheaton discuss the effects challenges presented on Gore Verbinski's 'The Lone Ranger.' The film's primary visual effects challenges involved the creation of the hundreds of photorealistic CG environments seen throughout the film's dramatic action sequences.

We are proud to present this video which showcases some of ILM's effects work for Gore Verbinski's "The Lone Ranger". This reel represents the work over 170 ILM artists, scientists, and engineers backed up by a world class production team. We hope you enjoy it.

Pacific Rim

I was lucky enough to be invited to a VES event this summer where John Knoll was speaking about Pacific Rim. He went over and "easy" shot (showed us and everyone laught at the thought of that particular shot being easy) which involved Gypsy Danger walking through the ocean. Some intense ocean sims which could not have been "easy" at all. Then he went over the hard shot. He stepped through the Hong Kong battles scen which I believe was about 20 min! After he was talking about the thirtieth different render pass he stopped saying something to the effect of  "that was about half of the passes." I would love to see some of those Nuke scripts! Bad picture of the event below.

John Knoll VES event Summer 2013

John Knoll VES event Summer 2013

I posted some VFX breakdown and behind the scene videos below. First video is a 30+ min from FXPHD. 

"We visit ILM to discuss the Pacific Rim production pipeline with John Knoll, Eddie Pasquarello, Lindy De Quattro and Hal Hickel. The pipeline uses NUKE, Houdini, KATANA, Modo, Alembic, Arnold/RenderMan and ILM's 3D and fluid destruction and muscle sim tools."

 "Storytelling studio Mirada was the creative and technical force behind the two-minute prologue of Guillermo del Toro's robots vs. monsters epic, Pacific Rim. Mirada was co-founded by del Toro along with award winning director Mathew Cullen, Executive Producer Javier Jimenez and Academy Award winning DP, Guillermo Navarro."